P-01 PLAYER INFO
Game Design Prototype direction, player loop, level structure, and playtest feedback.
Prototype direction, player loop, level structure, and playtest feedback.
Playable systems, front-end implementation, tools, and build stability.
Audio identity, feedback cues, atmosphere, and mix direction.
Team
The current production seats cover game design, programming, and sound design, keeping early PC prototypes close to the people who shape, build, and tune them.