01 Game Design

Prototype direction, player loop, level structure, and playtest feedback.

02 Programmer

Playable systems, front-end implementation, tools, and build stability.

03 Sound Designer

Audio identity, feedback cues, atmosphere, and mix direction.

Team

A compact team for playable game prototypes.

The current production seats cover game design, programming, and sound design, keeping early PC prototypes close to the people who shape, build, and tune them.

01

Team Capabilities

01 Game Direction Hook, tone, player promise, art direction, and prototype scope shaped around a clear playable idea.
  • Game hook
  • Player promise
  • Creative direction
  • Scope control
02 Playable Prototype Fast vertical slices, input feel, UI states, and testable loops that make the game legible early.
  • Vertical slice
  • Input feel
  • Game UI
  • Playtest build
03 Technical Art Visual systems, motion language, readable scenes, and asset rules that keep production coherent.
  • Scene readability
  • Motion rules
  • Asset pipeline
  • Performance pass
04 Launch Surface Steam-ready messaging, showreel material, website structure, and press-facing assets for discovery.
  • Steam page prep
  • Showreel cut
  • Press kit
  • Landing page