01
Start with the hook.
Every prototype needs one readable promise: what players do, what it feels like, and why it should stay in memory.
Studio
22 Studio works where game direction, technical art, front-end craft, and motion systems meet. The studio is built for original PC prototypes that need a clear player promise and a working version early.
Every prototype needs one readable promise: what players do, what it feels like, and why it should stay in memory.
Static concept art is not enough for a game. We build early input, UI, motion, and scene behavior to test the experience.
Players, press, and partners need clear footage, readable pages, and a believable build before they commit attention.