Independent games. Playable worlds .

22 Studio creates original PC game prototypes, cinematic interaction systems, and demo-ready worlds shaped by player feedback from the first playable loop.

01 Current focus

Original PC prototypes and playable vertical slices.

02 Market fit

Demo-first loops built for player feedback and wishlist clarity.

03 Proof

Showreel, press assets, and launch-facing pages from the same system.

22 Studio
22 Studio Showreel 2026
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Playable worldsOriginal gamesDemo firstPlayer feedbackSteam-ready assetsPlayable worldsOriginal gamesDemo first
02

View all work
01

Behind The Buddha

3D detective mystery and temple exploration game / 2026

02

The Great Art Heist

3D third-person action-stealth game / 2023

03

The Escapist

Single-player adventure horror RPG / 2023

04

LiveRadar

Multi-platform livestream monitoring web service / 2026

03

We build the playable proof before the market has to guess.

In a crowded indie market, the first signal has to be clear: what the game is, why it feels different, and where players can try or follow it. We shape the hook, build the prototype, cut the footage, and prepare the launch surface so the project can earn attention honestly.

About the studio
04

Team Capabilities

01 Game Direction Hook, tone, player promise, art direction, and prototype scope shaped around a clear playable idea.
  • Game hook
  • Player promise
  • Creative direction
  • Scope control
02 Playable Prototype Fast vertical slices, input feel, UI states, and testable loops that make the game legible early.
  • Vertical slice
  • Input feel
  • Game UI
  • Playtest build
03 Technical Art Visual systems, motion language, readable scenes, and asset rules that keep production coherent.
  • Scene readability
  • Motion rules
  • Asset pipeline
  • Performance pass
04 Launch Surface Steam-ready messaging, showreel material, website structure, and press-facing assets for discovery.
  • Steam page prep
  • Showreel cut
  • Press kit
  • Landing page
05

Process

  1. 01 Hook Make the playable promise obvious in one sentence.
  2. 02 Prototype Build the smallest loop that proves the feeling.
  3. 03 Playtest Use player feedback to sharpen clarity and pacing.
  4. 04 Polish Tighten art direction, UI, performance, and video proof.
  5. 05 Launch Prepare the page, trailer, press kit, and next build.
06

Join the next build.

For playtests, collaboration, publishing conversations, or early access to the studio's next playable slice.

Get in touch