Original PC prototypes and playable vertical slices.
Independent games. Playable worlds .
22 Studio creates original PC game prototypes, cinematic interaction systems, and demo-ready worlds shaped by player feedback from the first playable loop.
Demo-first loops built for player feedback and wishlist clarity.
Showreel, press assets, and launch-facing pages from the same system.
22 Studio Showreel 2026
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Playable worldsOriginal gamesDemo firstPlayer feedbackSteam-ready assetsPlayable worldsOriginal gamesDemo first
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We build the playable proof before the market has to guess.
In a crowded indie market, the first signal has to be clear: what the game is, why it feels different, and where players can try or follow it. We shape the hook, build the prototype, cut the footage, and prepare the launch surface so the project can earn attention honestly.
About the studio 04
Team Capabilities
01 Game Direction Hook, tone, player promise, art direction, and prototype scope shaped around a clear playable idea.
- Game hook
- Player promise
- Creative direction
- Scope control
02 Playable Prototype Fast vertical slices, input feel, UI states, and testable loops that make the game legible early.
- Vertical slice
- Input feel
- Game UI
- Playtest build
03 Technical Art Visual systems, motion language, readable scenes, and asset rules that keep production coherent.
- Scene readability
- Motion rules
- Asset pipeline
- Performance pass
04 Launch Surface Steam-ready messaging, showreel material, website structure, and press-facing assets for discovery.
- Steam page prep
- Showreel cut
- Press kit
- Landing page
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Process
- 01 Hook Make the playable promise obvious in one sentence.
- 02 Prototype Build the smallest loop that proves the feeling.
- 03 Playtest Use player feedback to sharpen clarity and pacing.
- 04 Polish Tighten art direction, UI, performance, and video proof.
- 05 Launch Prepare the page, trailer, press kit, and next build.
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Join the next build.
For playtests, collaboration, publishing conversations, or early access to the studio's next playable slice.
Get in touch